Finding Love
Weary travellers, ravaged by the cold grip of advertising in their favourite choice of entertainment, set out on an adventure to change the world, but instead found the Loveshack.
View ArticleThe Shack!
We found a shack! It’s full of memories and video-game paraphernalia. Happy days! We’ve moved into our office in Richmond. It has air conditioning and a window, which is pretty much all an office...
View ArticleFramed Screenshots
We’ve got cabin fever, and we’re releasing our screens! Get em while they’re hot!
View ArticleFramed Concept Video
Have we got a treat for you! Loveshack are proud to announce our debut title, Framed. We’ve been working on it from the deep caverns of our shack, and are excited to finally reveal our baby to the...
View ArticleGDC Sneak Peek
Someone hacked our mainframe and leaked images of our GDC build! Quick before someone takes them down! Some investigation revealed the culprits to be none other than.. Ourselves!
View ArticleLove, Life and Game Dev down under
We recently shacked up with some great guys and gals to discuss stories, the game dev biz and Framed. We really enjoyed speaking to Mike Rose at Gamasutra on trial and error in game design, Shaun...
View ArticleGDC Preview Roundup
Winter is coming – so we rounded up the early preview coverage at GDC and put it in a warm, safe place. Check out the highlights – suitable for viewing near a fireplace. Touch Arcade Despite the...
View ArticleFramed at The Comics vs Games Showcase
We’re truly honored to have Framed selected as part of the Toronto Comic Arts Festival’s Comics vs Games showcase! And we’re in good company! Being showcased alongside indie darlings Storyteller,...
View ArticleRenovating the Shack
There’s only so much old, dark, smelly carpet one man (or three) can take. It was seriously affecting our mojo so it had to go. We took a break from making Framed to launch into a full scale war on the...
View ArticleSpeaking to Polygon on Framed
Link Post: http://www.polygon.com/2013/5/6/4303114/framed-putting-context-in-the-players-handsLink Text: Polygon: Putting Context in the Players Hands
View ArticleDesign Camp
A couple of weeks ago we went away to leafy Belgrave for a few days to work on final narrative designs for our debut game – noir panel-swapper, Framed. We got a heap of work done with the help of the...
View ArticleFramed makes Pocket Gamer’s list of most anticipated games of 2013
Link Post: http://www.pocketgamer.co.uk/r/iPhone/Upcoming+iOS+games/feature.asp?c=52698Link Text: Pocket Gamer's most anticipated games of 2013
View ArticleFramed at the Eurogamer Indie Games Arcade
Framed has been selected for the Indie Games Arcade at the Eurogamer Expo this year! If you’re going to be in London between the 26th and 29th of September, come say hi, and be sure to bring crisps and...
View ArticlePAX Australia Roundup
We left the shack for a weekend and set up a booth at this small thing called PAX! It was the first PAX to be held in Australia, and it was great. The atmosphere and spirit of PAX was well and truly...
View ArticleFramed is an IGF China Finalist!
Check out the official announcement made by official people in official positions here!
View ArticleThe making of the official FRAMED trailer
Here at Loveshack HQ we recently decided to create a new trailer for our debut game FRAMED in order to hopefully whet the appetites of people who are new to the game, give existing fans something new...
View ArticleDesign Camp part 2: Ade was there
It’s not very often you find yourself part of something truly revolutionary in game design. I can happily say that I feel I was part of such a thing recently as we held another ‘design camp’ to...
View ArticleFRAMED wins ‘Best Upcoming Game’ IMGA Award!
The IMGA competition is the international mobile entertainment industry’s leading showcase for groundbreaking innovations. This is the 10th year of the competition and we were overjoyed to have FRAMED...
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